Wingsuit has a defined FAI progression: FFC (First Flight Course) → consolidation with Phantom/Swift → intermediate progression (Funk) → advanced (Freak, Magister) → performance/acrobatic competition. Requires rigid progressive discipline — skipping stages produces incidents.
The wingsuit turns the skydiver into an aerodynamic profile. Freefall time grows from 60 to 120+ seconds, horizontal distance doubles or triples. FAI has three competition events: Performance (speed/distance/time), Acrobatic (pairs), and WS Freestyle. Outside sport circuits exists the proximity/BASE variant, explicitly not covered here.
Wingsuit categorized by level: beginner (Phantom, Swift), intermediate (Funk, Hatch), advanced (Freak, Magister), comp (Aura-R, Colugo). Larger pilot chute (42-48") for deployment. AAD with dedicated wingsuit profile (Cypres / Vigil WS).
FAI/ENAC: minimum 200 total jumps to start wingsuit first flight course. Some schools require 50+ jumps in the last 12 months for proficiency.
FAI/ENAC threshold for FFC access. Some schools require 50+ jumps in last 12 months for current proficiency. Prerequisite: clean stable tracking.
1-2 days theory + 3 FFC jumps with wingsuit instructor. Learn WS emergency procedures, deployment flare, basic flocking.
Consolidation 30-50 jumps on beginner wingsuit. Focus: suit pressurization, symmetric position, ~1.5:1 glide ratio. No intermediate advance before 100+ documented jumps.
After 100+ jumps on beginner wingsuit. ~2:1 glide ratio, distances ~30% longer. Structured flocking begins (simultaneous exits, stacking, rotation).
FAI competition circuit. Performance measures speed/distance/time via GPS. Acrobatic is paired with artistic judging. Requires advanced suit (Aura-R, Colugo) and 300+ dedicated WS jumps.